Play to Learn

dc.contributor.advisorBrims, Michael
dc.contributor.committeeMemberHenry, Anne
dc.creatorDawson, Michael J
dc.creator.orcid0000-0003-1467-4682
dc.date.accessioned2018-06-25T19:06:12Z
dc.date.available2018-06-25T19:06:12Z
dc.date.created2018-05
dc.date.issued2018-05-15
dc.date.submittedMay 2018
dc.date.updated2018-06-25T19:06:12Z
dc.description.abstractPlay to Learn is an educational documentary film that uses several highly stylized and experimental techniques to tell the story of Professor Snyder as he learns about gamification. The purpose of the film is to introduce the topic of gamification, discuss its underlying theories, and outline its benefits to professors. The documentary uses storytelling, old educational films, and expert interviews to accomplish its task. This narrative presents an analysis of the movie through precedents, gamification research, stylistic choices, rationales, technical decisions, distribution strategies, and lessons learned from the filmmaking process.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/10657.1/1018
dc.language.isoen
dc.subject.lcshDocumentary films
dc.subject.lcshGamification
dc.titlePlay to Learn
dc.typeProject
dc.type.materialtext
thesis.degree.grantorUniversity of Houston-Clear Lake
thesis.degree.levelMasters
thesis.degree.nameMaster of Science

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