Play to Learn
Date
2018-05-15
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Abstract
Play to Learn is an educational documentary film that uses several highly stylized and experimental techniques to tell the story of Professor Snyder as he learns about gamification. The purpose of the film is to introduce the topic of gamification, discuss its underlying theories, and outline its benefits to professors. The documentary uses storytelling, old educational films, and expert interviews to accomplish its task. This narrative presents an analysis of the movie through precedents, gamification research, stylistic choices, rationales, technical decisions, distribution strategies, and lessons learned from the filmmaking process.